A mace of terror was a magical weapon that could induce terror in its victims. A mace of terror was a magical weapon that could induce terror in its victims. The spirit animal Wongo imbued its spirit into a mace of terror, which it left in … Weapon (mace), rare (requires attunement) This magic weapon has 3 charges.

While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. This magic weapon has 3 charges. r/DnD: A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. On command, this +2 heavy mace causes the wielder’s clothes and appearance to transform into an illusion of darkest horror. Damage 1: 1d6. # Mace of Terror. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License While holding it, you can use an action and expend 1 charge to release a wave of terror.

If it has nowhere it can move, the creature can use the Dodge action. Mace of Terror.

http://oort.nz/items/#Mace%20of%20Terror. Those who fail this save take a –2 morale penalty on saving throws, and they flee from the wielder. On command, this +2 heavy mace causes the wielder’s clothes and appearance to transform into an illusion of darkest horror, such that living creatures in a 30-foot cone become panicked as if by a fear spell (Will DC 16 partial). While holding it, you can use an action and expend 1 charge to release a wave of terror. Item Damage APS Crit pDPS eDPS DPS Stats; Gorebreaker Gorebreaker Spiked Club One Handed Mace Quality: +20% Physical Damage: (54.6-62.4)–(67.2-76.8) Critical Strike Chance: 5.00% Attacks per Second: 1.16 Weapon Range: 11 Requires Level 10, 41 Str 10% reduced Enemy Stun Threshold (300-360)% increased Physical Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun … Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving.

Requires Attunement . Type: M. Weight: 4.

Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. The mace regains 1d3 expended charges daily at dawn. The wielder may use this ability up to three times per day. Damage Type: B. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Rarity: Rare .